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 Milos Auran

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Milos

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Join date : 2014-11-16

PostSubject: Milos Auran   Sun Nov 16, 2014 5:53 pm

Personal Information


Name: Milos Auran
Nickname The Iron Wind Elf; The Pioneer of Progress; The Godchild (by those who witnessed his birth)
Age: 40
Gender: Male
Race: Elf

Appearance Information


Height: 1.50 m ~ 4'11''
Weight: 20 kg ~ 44 lbs
Hair color: Ash-Blonde (extremely light blonde)
Eye Color: Red
Looks Image:

Spoiler:
 

Looks Description:

Spoiler:
 

Personality Information


Personality Description:

Spoiler:
 

Likes:

Spoiler:
 

Dislikes:

Spoiler:
 

Catch Phrases:

“The Elvish history is not one to be proud of... I wish to bring change to that matter.”
“We have lived in the Age of Seclusion for decades. This is over now.”
“Do not contest me. You will regret it.”
“Ages pass, Progress comes.”

Philosophy:

Spoiler:
 

Alignment Information


Nation: Auran
Village: Megaloprepiis
Job/Trade: Prince of Auran
Rank: 1st Son of the Elven Royal Family, Heir to the throne, Military Consultant, Substitutional Military Commander, Professor at the Academy of Auran
Alignment: Chaotic Neutral : Milos' philosophy is that of Lawful Neutral character. He has a set prism of rules and laws he wrote for himself that he follows with discipline and dedication. However, the methods that he wishes to achieve


Last edited by Milos on Sun Nov 23, 2014 2:28 pm; edited 7 times in total
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PostSubject: Re: Milos Auran   Thu Nov 20, 2014 4:24 pm

Abilities Information


Class: Elder
Specialties & Stats:

Spoiler:
 

Combat Style:

Swordsmanship:
 

Mana Style:

Usage of Specialties:
 

Complete Styles:
 

Special Abilities:

Spoiler:
 

Weaknesses:

Spoiler:
 

Techniques:

Class 4:
 

Class 3:
 

Class 2:
 

Class 1:
 

Inventory:

Spoiler:
 


Last edited by Milos on Sun Nov 23, 2014 4:22 pm; edited 4 times in total
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PostSubject: Re: Milos Auran   Sun Nov 23, 2014 2:28 pm

Past Information


History:

The Godchild:
 

The Age of Seclusion:
 

The Journey to Ignia:
 

The Hermit and the Elf:
 

The Blood of the Past and the Blade of Tomorrow:
 

The Reclaim of a Kingdom & The Age of Progress:
 

The Peace Before the Storm:
 

Family:

Andros Auran II (grandfather); Deceased
Klymene Auran (grandmother); Unknown
Andros Auran III (uncle); Deceased
Paros Auran (father); Alive (NPC)
Mykene Auran (mother); Alive (NPC)
Icaria Auran (aunt); Alive (NPC)
Merhune Auran (uncle, related by marriage); Alive (NPC)

There are too many members of the royal family spread all around Auran to be counted up. Here is the core of it though. Including all cousins, great-aunts, great-uncles, second cousins and third cousins would be complete insanity.

Friends:

Mujin Masoto (PC) - Acquaintance

Roleplay Sample



Spoiler:
 
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Posts : 150
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Character sheet
Gold: 11,000
Class: Elder
EXP: 80,000

PostSubject: Re: Milos Auran   Sun Nov 23, 2014 3:34 pm

Quote :
Name: Multitasking
Class: 3
Type: Passive
Description: Multitasking is a relatively basic ability that comes with sentience and awareness. However, the extent to which someone can do this varies among individuals, not specifically pertaining to any race in regards to potency. In Milos' case, he is an incredibly gifted multitasker. He has made use of this in combination with his incredible mana control. He is able to use a near unlimited amount of mana at any one given time (up to 6 techniques in one post).

Please either change the number 6 to 4 or change the class of the special ability to 2.

Quote :
Name: Diplomatic Immunity
Class: 3
Type: Passive
Description: Diplomatic Immunity is a special ability that is only active amongst a special species in Sosaria. Politicians. Politicians who have achieved a great amount of power automatically gain Diplomatic Immunity. What this means is that, as long as they are in a country that is friendly to their own country, they are able to be complete dickheads to anyone and anything without ever being able to be touched. Should someone to a Politician with Diplomatic Immunity, they will likely get snatched up by the federals and put into custody for a while, thus making for some inconvenience, especially for the common citizen. This is especially effective against common citizens who are dissatisfied with a Politician who possesses inherent Diplomatic Immunity, as they are not allowed to touch or speak to them. Thus, often taunting, provoking and causing anger amongst people of other countries who protest a Politician's way of life.

PS: This power is not active in kingdoms their kingdom is not allied with or neutral regions. A politician thus always needs to pay attention in what geographical region he currently is. It happens that you can hear some less-intelligent Politicians call out “Do you even know who I am!?” when in places where this special ability has no meaning.

This seems iffy... But I'll allow it! Razz

Quote :
Name: Healing Arts: Element's Blessing
Class: 4
Type: Mana
Sub-Type: Support
Specialties: Medical; Elemental – Wind, Water
Availability: Closed
Requirements: Control (200); Blood of the Druid Medium
Description: This is a unique and useful healing technique, enabled through the blood of the Druids flowing through the user's veins which boost healing effects. It allows the user to imbue either wind or water with healing effects, subsequently causing elemental magic to heal the user if applied onto his own body. Covering himself with water or wind specifically will regenerate the user's body if surrounding him. When breathing in heavily, up to 25 stamina can be regenerated every post this technique is active. When surrounding himself with water, even deep flesh wounds can almost instantaneously be closed and healed. Overall, this technique is an incredibly useful consistent ability that allows for wounds to heal and stamina to be regenerated.
Training: 300
Cost: 10 Mana for every post this is active, can be toggled off and on at will

For a class 4 technique this does too much and for too little. Activation cost should be equal to the standard cost for its class. Upkeep would then be 10 mana per post. A class 4 should not be able to instantaneously close deep flesh wounds plus regenerate 25 stamina per post. I'd say make it at least class 3 and change the mana cost. Also add a cooldown... I know it's not a class 2 or class 1 but it's regeneration.

Quote :
Name: Blade Arts: Iron Hide
Class: 3
Type: Mana
Sub-Type: Defensive
Specialties: Elemental – Metal; Medical
Availability: By Request
Requirements: Control (1000); High knowledge of the body
Description: This technique requires an extensive knowledge of the location and production of bodily carbon. This technique allows the user to utilize that knowledge and rearrange the carbon inside his body to make his skin as hard as steel and incredibly resistant to being pierced, sliced, cut, diced. Not only does this technique allow for incredible defense, but it also allows for located defense. This technique can be focused on just about any part of the body to make it that much more effective.
Training: 500
Cost: 50 Mana,, 5 Mana per post upkeep.

Raise the upkeep cost per post, please.~

Quote :
Name: Spirit Arts: Ignition Storm
Class: 3
Type: Mana
Sub-Type: Offensive
Specialties: Elemental – Wind, Fire; Inscription
Availability: By Request
Requirements: Control (800)
Description: This is a technique that works in conjunction with Fire and Wind Magic. The user pours his Mana into surrounding air and creates pockets that he instantly infuses with large amounts of Fire Magic. He then instantly seals these marbles with a Rune that can be translated as “Wind Seal”, allowing for wind to create barriers around other things without letting them out. Thus, the user created small explosive marbles. Simultaneously, he is able to create up to 20. These marbles, when coming into contact with something of a higher density than itself (which is anything harder than a pillow), they instantly explode in a 7 meter radius, creating high damage within a short span of time dealing burning damage. These marbles can be continuously created at a certain cost.
Wind Spirit bonus: Upon impact, the encased wind is released and is able to cut targets in a 1 meter radius
Training: 500
Cost: 5 Mana for every marble

Set the mana cost to around 50. Make the maximum amount of marbles 5. This will count as a single usage of the technique. Too powerful for a single usage of the technique to produce 20 marbles at 5 mana each. Also include the degree of burn that it causes in burning damage.

Quote :
Name: Spirit Arts: Hurricane Cloak
Class: 3
Type: Mana
Sub-Type: Hybrid
Specialties: Elemental – Wind, Water
Availability: By Request
Requirements: Control (800)
Description: This is a technique that requires an affinity for Water Magic as well as a proficiency in Wind Magic. Primarily, the user will begin to gather winds around his body at a rapid rate, causing strong wind speeds equal to 10% of his Control Stat in kilometers to envelop a range equal to 5% of his Control Stat in meters. This will draw things towards his body, although forcibly moving them around it, not allowing projectiles to hit, no matter if they are bullets or arrows. Additionally, this technique will begin to draw moisture from the air and the surroundings in its indicated range, even drawing in water under enemy control, given the enemy has a control stat lower than the on necessary for this technique. From the air, from puddles, seas, lakes and even plants and the earth, water will begin to surround the user's storm cloaked body. These streaks of water are then formed into thin threads that alongside the wind that is continuously circulating the user allow for immense cutting potential from a multitude of directions. Although predictable, the closer an opponent gets to the user, the more likely they are that they will be cut. Coming into the direct vicinity of the user during this technique's activation period will definitely allow the streaks of wind and threads of water to reach the enemy.
Wind Spirit bonus: The circulating winds will automatically cut if someone should get into a range of 30 meters or closer. In 30 meters distance, every 3rd post will be a definite cut, in 20 meters vicinity, every second post will have a definite cut, in 10 meters distance the opponent will be cut every post. Any closer than 5 meters and an opponent will receive consistent damage.
Training: 500
Cost: 50 Mana

This should definitely be a class 2 and needs an upkeep cost, duration, and cooldown.

Quote :
Name: Runic Arts: Weightlessness
Class: 3
Type: Mana
Sub-Type: Support
Specialties: Elemental – Earth, Wind; Inscription
Availability: Open to anyone who has studied Elven Runes
Requirements: Control (500)
Description: This is a somewhat basic principle of Inscription magic. The user imprints a set of runes and symbols upon an object and forcibly seals its weight, simultaneously sealing a large amount of air into it, causing almost any large object composed of earth and metals to suddenly become near-weightless. Large boulders can become as light as a hand-sized rock and able to be pushed away by wind magic or even carried with ease. Although the principle is basic, mastery over Earth and Wind Element as well as complete mastery over Inscription Magic has to be present. This can seal the weight of objects up to the user's Control Stat in kg. This technique causes an object to lose 95% of its initial weight. This can be cast upon any kind of objects, and the seal can only be removed by people with complete Inscription mastery.
Training: 400
Cost: 50

You can't 'seal' the weight of something. It just doesn't work that way. Energy and matter can be sealed. The force of gravity is not something that can simply be sealed. With that said, gravity manipulation itself should fall under Non Elemental.

Quote :
Name: Spirit Arts: True Void
Class: 2
Type: Mana
Sub-Type: Offensive
Specialties: Elemental – Wind
Availability: By Request
Requirements: Control (1100)
Description: This is an incredibly difficult wind technique that requires control before mastery over elements in every case. By holding out an arm and opening your palm, concentrating mana into the palm of the user's hand, this technique creates a zone in a range equal to 2.5% of the user's Control Stat in meters. By consistently decreasing the amount of air in the atmosphere, causing it to collapse into the user's hand in a near instant, he also prevents new air from coming in by keeping it locked out. The acquired air will be in the user's control in form of a small white marble that follows him around and consistently gives him air to breathe. Adversaries will be prevented from breathing as the user keeps air from entering the zone. Only those with a higher Control Stat than him are able to retrieve air from outside the zone. Slowly suffocating, not being able to breathe, a foe's stamina is decreased by 100 points whilst in this zone, and staying inside for 2 posts or longer will cause him to pass out. Staying inside another post will mean death.
Wind Spirit bonus: When attempting to leave the zone, the user is able to cause the winds at the very edge of the zone to cut enemies that are trying to pass through.
Training: 700
Cost: 100 Mana

This definitely needs an upkeep cost, duration and cooldown.

Quote :
Name: Spirit Arts: Constriction Gale
Class: 2
Type: Mana
Sub-Type: Offensive
Specialties: Elemental – Wind
Availability: Open
Requirements: Control (1000)
Description: This is a simple technique in which the user creates a tornado with a clap of his hands. This tornado can be directed in a range equal to 10% of his Control Stat in meters, and moves at a speed equal to 50% of his control stat in kmh. This tornado has a 10 meter radius, can however be constricted to extreme limits raising its speed 2 meters it is constricted giving a 10% addition on the initial 50% speed calculation. Anyone or anything caught inside the Tornado will receive incredible damage next to being caught up and blown in the air. People with Strength higher than the user's Control Stat however, are able to resist being picked up from the ground, still receive the damage from this technique though.
Wind Spirit bonus: Even the surrounding winds in an additional 5 meter radius around the tornado are able to cut and slice foes, catching people off guard who think they are safe as long as outside the initial range of the technique. Being in a 10 meter radius also draws opponents in, reducing their speed by 5% for every meter they are in range of the tornado.
Training: 650
Cost: 100 Mana – 10 Mana for constricting it – 5 Mana for changing its direction

Please give this a set speed stat rather than a kmh speed. This also needs a upkeep cost if you want to use it for longer than a single post usage. It also needs a duration if that's the case. Either way, it definitely needs a cooldown.

Quote :
Name: Blade Arts: Unlimited
Class: 2
Type: Mana
Sub-Type: Hybrid
Specialties: Swordsmanship; Elemental – Metal, Wind
Availability: By Request
Requirements: Control (1300); Multitasking
Description: This is one of the strongest abilities in the array of Milos's Blade Arts style. The technique is called Unlimited for a reason, because Milos is able to create and control blades continuously without needing a break in between.
The spell itself is the simple ability to create blades and then manipulate them at an insane rate. However, the specialty in this spell lies not in the number of blades or the speed at which they can be controlled. No, it lies in the distribution of the mana cost and the disbursement of the bodily strain of this technique. Milos can continually create average blades on a whim with up to 5 in a single post. He can then go on to control up to 20 blades simultaneously. Should a blade break, he can simply recreate ones. He can also simple drop ones that are not broken and keep up the consistent creation of new blades. This allows for an incredibly rapid combat that not many can keep up with.
The blades move at maximally his Control Stat translated into a Speed Stat. The range in which he can control them is 5% of his Control Stat in meters. Of course, an opponent can get hold of created blades that are not under Milos's direct influence and use them against him.
Training: 700 words
Cost: 80 initial cost, 10 mana per post upkeep

Initial cost must be at least 100 mana. The upkeep cost needs to be higher. The maximum number of blades needs to be lower and relative to your control stat. Maybe the number of blades able to be controlled is equal to 10% of the user's control stat? This also needs a duration and cooldown.

Quote :
Name: Spirit Arts: Tempest
Class: 1
Type: Mana
Sub-Type: Offensive
Specialties: Elemental – Wind
Availability: By Request
Requirements: Control (1300); Mana (600); Wind Spirit Origin
Description: The most devastating technique in Milos's repertoire. It is a spirit arts that requires high concentration to summon, but once summoned is completely self-working with the possibility of being influenced by the user. By focusing on distributing mana evenly in a large radius around the user, and consistently moving it in a circular, nearly rhythmical motion around your body, soon, a tornado will be called up that once started, will begin to move on its on, reaching several dozen knots in the beginning, going up to several hundred towards the peak of its speed. This full on small-scale hurricane has a range of 10% of the user's Control Stat. It can move at max speeds equal to the user's Control Stat translated into Speed. The eye of the storm is only in the very center of the tornado with a 5 meter diameter.
Once caught in the storm, it will become difficult to see, all foes speed stats are reduced by 30% (for people with Elemental Mastery equal to the user's and the Wind Element this is reduced to 20%, for people with the Wind Spirit Origin this is reduced to 10%). The specialty of this tornado however, is that it can be cast as far as the user can see and its direction can be controlled by the user himself. This technique is the one that has made Milos feared amongst the Auran military, as he could wipe out entire armies with this alone. The duration of this hurricane is limited by itself. As hurricanes can move over landmasses for days, they are usually the size of entire countries. As this is a replica on a smaller scale, it usually dies down after 10 posts.
Wind Spirit Bonus: Wind Spirit Origin allows for this Hurricane to deal consistent damage, dealing rending flesh wounds every post adversaries stay in its range.
Training: 1200 words
Cost: 200 mana: 20 mana for changing its direction

Replace the mana cost for changing its direction to an upkeep cost per post. Also add a cooldown.
"The specialty of this tornado however, is that it can be cast as far as the user can see" - No. Give it a set limit other than as far as you can see.

Quote :
Name: Armor of the Elven High Command
Armor Set: -
Type: Light Armor
Sub-Type: Chestpiece
Specialties: -
Appearance:

Spoiler:


The standard armor of the Elven High Command, fulfilling standard advancements with perfect leather crafting whilst being cost efficient. It can withstand weapons weaker than itself and is quite weather resistant.

Class: 3
Special Abilities: Enchanted to remove its weight on the wearer.
Stat Adjustments: -
Materials Used: The Leather crafted from the skin of Wooly Thoctars
Requirements: 25
Origin: All members of the military High Command of Auran are given this piece of armor
Availability: You need to be a member of the Elven High Command of Auran to obtain any piece of the armor.
Total Cost: 100

Disposable items cost 100 Gold at class 3. Armor is not considered disposable. So at least 300 Gold.


Fix these and you'll be approved for the Elder position.
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PostSubject: Re: Milos Auran   Sun Nov 23, 2014 4:21 pm

- Multitasking changed to Class 2
- Elemental Blessing changed to Class 3 - Cooldown and Duration added
- Iron Hide has an upkeep of 10 Mana per post
- Ignition Storm is 50 Mana per activation and can create 5 marbles each time
- Hurrican Cloak Class 2 with upkeep, duration and cooldown
- Weightlessness now affects the density of earthen and metal objects, logically reducing weight in the process
- True Void, Constriction Gale, Unlimited and Tempest have upkeep costs, durations and cooldowns
- Changed the number of blades able to be controlled to 1% of the user's Control Stat (what I think you meant, since 10% would be 130)
- Casting range of Tempest is equal to the user's Control Stat in meters
- Armor of the Elven High Command costs 300 now
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Character sheet
Gold: 11,000
Class: Elder
EXP: 80,000

PostSubject: Re: Milos Auran   Sun Nov 23, 2014 5:07 pm

All looks well enough to me. Approved as Elder.~
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