Crystal Admin
Posts : 150 Join date : 2014-08-19
Character sheet Gold: 11,000 Class: Elder EXP: 80,000
| Subject: The Six Arms of Truth Thu Nov 13, 2014 3:18 pm | |
| - Bow of Charity:
Name: Bow of Charity Type: Long Bow Specialties: Marksmanship - 125 Appearance: Class: Legendary Special Abilities: The Bow of Charity, imbued with a near limitless supply of mana from the True Sosarian known as Peace, is able to endlessly materialize a wide variety of different arrows on the string of the bow simply by being pulled back. The wielder is able to mold the mana supplied by the bow to produce many different types of arrows that do different things, depending on the technique the user utilizes. The core abilities of this bow are the fact that it uses its own mana, thus being no burden on the mana of the wielder and also allows the wielder to produce said arrows without any need for prerequisites such as incantations or handsigns. All the wielder needs to do is pull back the string of the bow and mold the mana properly and the technique can be initialized. The mana of the Bow of Charity can only be used to produce different variants of arrows, however, and can not be used for anything other than arrows. Origin: The last True Sosarian, other than the four leaders, had fallen at the feet of Death. Death had led an army of the last remaining Fallen Sosarians (other than the leaders) against the True Sosarians and had succeeded in decimating the entire army of the True Sosarians. Even Death, the most powerful and skilled of the Fallen, knew that he could not defeat the four great leaders of the True Sosarians. Thus he retreated for the time being to make plans with the other leaders of the Fallen. In this time, the True Sosarians realized what would happen and were prepared to make a final world-changing decision. Peace used his massive supply of mana to create a set of weapons deemed 'The 6 Arms of Truth'. Each one possessed mighty power and abilities that far exceeded that of what any other race, outside of the Great Sosarians, could imagine. The 6 Arms of Truth were cast all across the lands of Sosaria for any race to take, hoping that one day when the Fallen would attempt to conquer Sosaria that the other races would have the power to fight back. For if the True Sosarians could not have Sosaria, they would not allow it to be trampled by the Fallen. Materials used: The bow itself is constructed of valorite reinforced with the mana of the True Sosarian Peace, making it virtually indestructible except by other legendary class weapons or items. The string is composed of solidified mana and, though able to be cut, can instantaneously regenerate. Requirements: The Bow of Charity requires at least 500 mana control in order to wield, otherwise it will sap the wielder dry of all their mana. Availability: There is only one Bow of Charity in all of Sosaria and it may only be acquired through a special event or instance created by a member of staff. Total Price: Priceless
- Sword of Nobility:
Name: Sword of Nobility Type: Sword Specialties: Swordsmanship - 125 Appearance: Class: Legendary Special Abilities: The Sword of Nobility has two key abilities that make it extremely deadly in combat. These two abilities include replication and levitation of the sword(s). The sword itself is imbued with a near limitless supply of mana by the True Sosarian known as Peace. This supply of mana can be used to multiply the sword numerous times in the midst of combat as well as control and manipulate it through the air. The number of swords one can control is limited to their Control stat, however, which is one sword for every 100 stat points. Thus, if one has 800 Control then they can manage to replicate the sword seven times and control all eight blades. The speed in which the sword moves through the air is limited to the exact control stat of the wielder and the distance it can go away from the user, i.e. the range, is limited to 1/20th of the wielder's Control stat in feet. The key weakness to this sword is that if the original is damaged, every replica currently in use as well as those created there after will be damaged. Origin: The last True Sosarian, other than the four leaders, had fallen at the feet of Death. Death had led an army of the last remaining Fallen Sosarians (other than the leaders) against the True Sosarians and had succeeded in decimating the entire army of the True Sosarians. Even Death, the most powerful and skilled of the Fallen, knew that he could not defeat the four great leaders of the True Sosarians. Thus he retreated for the time being to make plans with the other leaders of the Fallen. In this time, the True Sosarians realized what would happen and were prepared to make a final world-changing decision. Peace used his massive supply of mana to create a set of weapons deemed 'The 6 Arms of Truth'. Each one possessed mighty power and abilities that far exceeded that of what any other race, outside of the Great Sosarians, could imagine. The 6 Arms of Truth were cast all across the lands of Sosaria for any race to take, hoping that one day when the Fallen would attempt to conquer Sosaria that the other races would have the power to fight back. For if the True Sosarians could not have Sosaria, they would not allow it to be trampled by the Fallen. Materials used: This sword is comprised primarily of valorite reinforced with the mana of Peace, granting it superior durability to your standard valorite sword, which is already extremely durable. It is sharpened to a very fine extent, allowing it to slice through most materials with ease. Requirements: The Sword of Nobility requires a Control stat of at least 500 in order to wield. If someone with a Control stat less than 500 attempts to wield the Sword of Nobility, or a clone of the sword, it will absorb their entire supply of mana. Availability: There is only one Sword of Nobility in the land of Sosaria and may only be acquired through a special event or instance initiated by a member of staff. Total Price: Priceless
- Fists of Peace:
Name: Fists of Peace Type: Rings Specialties: Martial Arts - 125 Appearance: Class: Legendary Special Abilities: The Fists of Peace take the form of two rings that the wearer will put on the middle finger of each hand. Once worn, they can activate the rings with a mere thought, releasing the True Sosarian mana from its confinement to cover the hands of the wearer. Once this mana covers the wearer's hands, their hands become protected from energy-based damage to their hands. This includes electricity, fire, heat, wind, and so on and so forth. Not only this but they also become able to negate, nullify or even bend mana and mana-based materials with their hands with relative ease. Origin: The last True Sosarian, other than the four leaders, had fallen at the feet of Death. Death had led an army of the last remaining Fallen Sosarians (other than the leaders) against the True Sosarians and had succeeded in decimating the entire army of the True Sosarians. Even Death, the most powerful and skilled of the Fallen, knew that he could not defeat the four great leaders of the True Sosarians. Thus he retreated for the time being to make plans with the other leaders of the Fallen. In this time, the True Sosarians realized what would happen and were prepared to make a final world-changing decision. Peace used his massive supply of mana to create a set of weapons deemed 'The 6 Arms of Truth'. Each one possessed mighty power and abilities that far exceeded that of what any other race, outside of the Great Sosarians, could imagine. The 6 Arms of Truth were cast all across the lands of Sosaria for any race to take, hoping that one day when the Fallen would attempt to conquer Sosaria that the other races would have the power to fight back. For if the True Sosarians could not have Sosaria, they would not allow it to be trampled by the Fallen. Materials used: The rings themselves are composed of wood and thus easily destroyed when not active. This is the greatest weakness of the Fists of Peace. Requirements: The Fists of Peace require a Control stat equal to 200 or higher. Otherwise, the mana will consume the wearer's entire body, slowly but surely eating away at their flesh until they're nothing, leaving only the rings. Availability: There is only two fists of peace in existence and they may only be acquired through staff initiated events or instances. Total Price: Priceless
- Mace of Justice:
Name: Mace of Justice Type: Mace Specialties: Mace Fighting - 125 Appearance: Class: Legendary Special Abilities: There are two key abilities that combine to comprise what makes the Mace of Justice such a lethal weapon. The first, primary ability is its actual weight compared to how much it feels to the wielder. Should the wielder possess full 125 mace fighting specialization, they are able to wield the mace flawlessly as if it were a light stick. However, its actually weight is in fact 25,000 pounds of weight. It will feel this way to anyone who attempts to wield it that does not have the required specialty to wield it, making it virtually impossible to lift by most people. Furthermore, even if they meet the specialty requirement and are hit by it, it will feel like being hit by its actual weight, as it is only light for the one wielding it, not simply one who touches it. It's second ability is its size-altering abilities. The end piece is able to grow as large as eight feet in diameter, still retaining its light weight to its wielder. Origin: The last True Sosarian, other than the four leaders, had fallen at the feet of Death. Death had led an army of the last remaining Fallen Sosarians (other than the leaders) against the True Sosarians and had succeeded in decimating the entire army of the True Sosarians. Even Death, the most powerful and skilled of the Fallen, knew that he could not defeat the four great leaders of the True Sosarians. Thus he retreated for the time being to make plans with the other leaders of the Fallen. In this time, the True Sosarians realized what would happen and were prepared to make a final world-changing decision. Peace used his massive supply of mana to create a set of weapons deemed 'The 6 Arms of Truth'. Each one possessed mighty power and abilities that far exceeded that of what any other race, outside of the Great Sosarians, could imagine. The 6 Arms of Truth were cast all across the lands of Sosaria for any race to take, hoping that one day when the Fallen would attempt to conquer Sosaria that the other races would have the power to fight back. For if the True Sosarians could not have Sosaria, they would not allow it to be trampled by the Fallen. Materials used: The entire Mace of Justice is comprised of pure, solid valorite reinforced with the mana of the True Sosarian Peace. With these two characteristics combined along with its high density, it is extremely durable and able to pulverize many beings and structures with a single swing. Requirements: The Mace of Justice requires a Strength stat of at least 500 to wield. Availability: There is only one Mace of Justice in all of Sosaria and is only able to be acquired through staff initiated events and instances. Total Price: Priceless
- Staff of Honor:
Name: Staff of Honor Type: Staff Specialties: Any Mana Specialty - 125 Appearance: Class: Legendary Special Abilities: The Staff of Honor is not necessarily intended to be a close quarters combat weapon. The primary purpose of the Staff of Honor is to supply the wielder with a vast amount of mana to utilize mana-based specialties as well as amplify the strength and power of their mana-based techniques. So long as the wielder has at least one hand around the staff, they have access to an additional 1000 mana points in addition to their current mana point amount. Furthermore, the staff increases the class of all mana-based techniques by one class, making them more potent and condensed. The third and final ability of the staff is the ability to discharge mana, even elemental bursts of mana, from the tip of the staff or in arcs by swinging the staff through the usage of special techniques used in conjunction with the staff. These techniques tap into the near limitless supply of mana the staff possesses, meaning they do not affect the user's base mana points or their additional mana points granted by the staff. Origin: The last True Sosarian, other than the four leaders, had fallen at the feet of Death. Death had led an army of the last remaining Fallen Sosarians (other than the leaders) against the True Sosarians and had succeeded in decimating the entire army of the True Sosarians. Even Death, the most powerful and skilled of the Fallen, knew that he could not defeat the four great leaders of the True Sosarians. Thus he retreated for the time being to make plans with the other leaders of the Fallen. In this time, the True Sosarians realized what would happen and were prepared to make a final world-changing decision. Peace used his massive supply of mana to create a set of weapons deemed 'The 6 Arms of Truth'. Each one possessed mighty power and abilities that far exceeded that of what any other race, outside of the Great Sosarians, could imagine. The 6 Arms of Truth were cast all across the lands of Sosaria for any race to take, hoping that one day when the Fallen would attempt to conquer Sosaria that the other races would have the power to fight back. For if the True Sosarians could not have Sosaria, they would not allow it to be trampled by the Fallen. Materials used: The Staff of Honor is almost entirely comprised of mana-reinforced valorite, making it, for the most part, extremely durable. The only exception is the sphere found at the bottom of the staff which is extremely fragile, able to be broken as if it were only a little more durable than glass. If this sphere is shattered, the mana of the staff will leak out and it will lose all abilities. Requirements: The Staff of Honor requires a Control stat of at least 800. If someone grabs the staff without this Control stat requirement, their limb will be incinerated with a 'blue flame', depending on which hand grabbing the staff. Availability: The Staff of Honor is the only one of its existence in the land of Sosaria. It can only be obtained through instances or events initiated by members of staff. Total Price: Priceless
- Wire of Temperance:
Name: Wire of Temperance Type: Gloves & Wire Specialties: Tactical Weaponry - 125 Non Elemental - 75 Appearance: Class: Legendary Special Abilities: The Wire of Temperance takes the form of two gloves that the user wears on their hands. At the end of each finger of the gloves are claw-like finger tips that can generate near endless streams of wire of varying hardness and sharpness, ranging from as weak as iron to as durable as valorite. Although the mana found in the wire does not reinforce it, the wire is still comprised of valorite and thus very durable. The mana in the wire does allow limitless streaming of the wire from each of the user's finger tips along with complete control over every inch of the wire as the mana in the wire leads back to the user's finger tips. If the wire is severed, it can no longer be controlled, however. All techniques used in conjunction with these gloves do not cost any mana due to the supply provided by the gloves themselves. Origin: The last True Sosarian, other than the four leaders, had fallen at the feet of Death. Death had led an army of the last remaining Fallen Sosarians (other than the leaders) against the True Sosarians and had succeeded in decimating the entire army of the True Sosarians. Even Death, the most powerful and skilled of the Fallen, knew that he could not defeat the four great leaders of the True Sosarians. Thus he retreated for the time being to make plans with the other leaders of the Fallen. In this time, the True Sosarians realized what would happen and were prepared to make a final world-changing decision. Peace used his massive supply of mana to create a set of weapons deemed 'The 6 Arms of Truth'. Each one possessed mighty power and abilities that far exceeded that of what any other race, outside of the Great Sosarians, could imagine. The 6 Arms of Truth were cast all across the lands of Sosaria for any race to take, hoping that one day when the Fallen would attempt to conquer Sosaria that the other races would have the power to fight back. For if the True Sosarians could not have Sosaria, they would not allow it to be trampled by the Fallen. Materials used: The gloves themselves are comprised of a leather-like material while the finger tips are made of valorite. The wire is simply mana that is materialized in the form of the material wanted, such as valorite, iron, steel, etc. Requirements: The Gloves of Temperance require a Control stat of at least 800 to utilize. If attempted to be used without the necessary control stat, the wire will extend uncontrollably from the finger tips and wrap around the user, constricting and slicing them to pieces. Availability: The Wire of Temperance is the only two gloves in existence in the lands of Sosaria and may only be obtained through a special event or instance initiated by a member of staff. Total Price: Priceless
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